Oasis Decart AI

Oasis Decart AI

Decart AI and Etched · Image · Coding

Oasis is Decart's real-time AI world model that renders a playable, Minecraft-style world frame by frame from keyboard input, and it ships with open-source weights.

Interface preview of Oasis Decart AI

About Oasis Decart AI

What Is Oasis

Oasis is the first experiential, real-time, open-world AI model. Decart and the chip company Etched released it in October 2024. You press keys to walk, jump, break blocks and pick up items, and a single Transformer learns what the next frame looks like. Nothing here runs on a game engine. There is no physics code and no scripted world, only a foundation model predicting video.

The reason it matters is speed. Video models such as Sora return a clip after you wait. Oasis answers inside the loop, so the world reacts while you play, at roughly 20 frames per second on an H100 at 360p in the first release. That is the point of the project: showing that a live, interactive world can come out of AI instead of a renderer. Oasis is the clearest example of a real-time AI game so far, and the first popular AI generated game built entirely from a model.

The honest limit is polish. As a game, Oasis is thin. You turn the camera and the scene can melt or forget what was behind you, because the model has no persistent memory of the map. The demos are short sessions rather than hours of play.

Getting Started

  1. Open oasis.decart.ai in a desktop Chrome browser and pick one of the preset maps, such as Mountain Meadow or Desert Expanse. You can upload your own Minecraft screenshot to seed a world.
  2. Queue for a free session, then use the keyboard to move, jump and interact.
  3. Watch the AI build each frame as you move, and note the short session timer.
  4. For local runs, pull the open-source code and the 500M parameter weights from GitHub and Hugging Face and run them on your own GPU.

Product Information

A quick look at Oasis Decart AI's pricing, supported platforms, and performance.

Free PlanYes
Paid PlansN/A
PlatformWeb (desktop Chrome), local GPU
DeveloperDecart AI and Etched
CategoryImage · Coding
Release DateNov 2024
Latest UpdatedApr 2026
Website Visits130.7K
Website Global RankN/A
API AvailabilityN/A

Best for

The users, tasks, and scenarios where this tool fits best.

Users

  • AI researchers and students
  • Curious gamers
  • Developers prototyping game ideas

Tasks

  • Exploring generative world models hands on
  • Testing real-time video inference
  • Studying autoregressive video generation

Scenarios

  • A quick demo for a talk or class
  • Deciding whether your hardware can run real-time generation
  • Comparing world models

Key features

Real-time generation from keyboard input

Oasis reads your key presses and turns them straight into the next frames, with no engine sitting in between. The original release ran at about 20 frames per second at 360p on an Nvidia H100. Decart says that on Etched's Sohu chip, larger checkpoints could reach 4K, which points to where the speed goes next.

Playable, Minecraft-style interaction

The world looks and behaves like Minecraft, so the controls feel familiar. You move, jump, break blocks, open an inventory and use items, and the model reacts to each action. Because it learned game rules, it also handles things like building and lighting, not just movement.

Open-source code and weights

Decart and Etched published the code and the weights of a 500M parameter model, so you can run a smaller Oasis on your own machine. That is rare for a research release of this kind and it is the main reason students and developers can take it apart.

Preset and custom maps

The web demo ships with several starting scenes, from Mountain Meadow to Village Outpost. You can also upload a Minecraft screenshot to seed a new world, which hints at how the model could generate fresh maps with little extra training.

Understanding of world mechanics

Oasis learned more than pixels. The team reports it picks up physics, especially lighting, along with inventory management and object understanding. That grasp is what separates a world model from a plain video generator, even when the picture is imperfect.

Local inference on your own hardware

Beyond the hosted demo, you can download the model and run it offline. That gives you full control over the session length and lets you test changes to prompts, seeds and frame handling without a queue.

Research paper and technical write-up

The project includes a technical report that explains the architecture. Oasis pairs a ViT-based spatial autoencoder with a DiT-based latent diffusion backbone, and it generates frames autoregressively with a method the team calls dynamic noising to fight error build-up.

Pros and cons

Pros

  • Free to try in a desktop browser, with no install or account needed beyond the site itself.
  • Open-source code and 500M parameter weights, which is unusual for a release at this stage.
  • Proves real-time, interactive generation works, which is the core research result the team set out to show.
  • Serves as a strong reference implementation for anyone studying world models or autoregressive video.

Cons

  • As a game it is hard to enjoy. A short session at low resolution tends to frustrate players who want to actually play, and there is little to do beyond wandering.
  • The world is not persistent. Turn around and the scene can change or dissolve, so the map you saw a moment ago may be gone, because the model keeps no memory of it.
  • Browser support is narrow. The demo targets desktop Chrome, so phones, Safari and Firefox do not work well.
  • Local use has a high bar. Running the open model needs a strong GPU and setup know-how, so it is not pick-up-and-play.

Frequently asked questions

Oasis is a real-time AI world model that generates a playable, Minecraft-style world from your keyboard input, frame by frame. Decart built it with the chip company Etched, and it was announced in October 2024 as the first experiential, real-time, open-world AI model.