OmniHuman by ByteDance

OmniHuman by ByteDance

ByteDance Intelligent Creation · Video

OmniHuman is ByteDance's AI human animation model and AI avatar video generator: one photo plus an audio or video track becomes realistic full-body video of a person who talks, sings and moves.

Interface preview of OmniHuman by ByteDance

About OmniHuman by ByteDance

What Is OmniHuman by ByteDance

OmniHuman is a research model from ByteDance Intelligent Creation, the team behind the company's AI video work. Feed it one human image plus a motion signal, and it produces a video where that person talks, sings or follows the movement from a reference clip. As a digital human model it handles portraits, half-body and full-body shots in one pass, so you do not crop the photo before you start. The second version, OmniHuman-1.5, adds reasoning on top of the motion, which you will read about below.

The gap it targets is real. Earlier talking-head tools animated the face and left the rest of the frame frozen. OmniHuman drives the whole body and the background along with the audio. That matters if you make character content, because a speaker who stays perfectly still from the shoulders down reads as fake within seconds.

Two limits shape how you can actually use it today. The team says it offers no public service or download, and it runs no accounts for the project, so there is no sign-up page and no pricing sheet to point you to. And when the model reaches consumer tools, character screening is strict: photos that are too stylized or turned to one side may come back as no usable character found.

Getting Started

  1. Understand that OmniHuman is a research model, not a product you can sign up for, so there is no public interface to open today
  2. Prepare one clear image of the subject and a matching audio track if you want to try the tool where it ships, in ByteDance's own creation apps
  3. Upload both inside that app and pick the lip-sync mode that runs on OmniHuman
  4. Review the clip and compare the mouth shapes and body motion against your source audio

Product Information

A quick look at OmniHuman by ByteDance's pricing, supported platforms, and performance.

Free PlanNo
Paid PlansN/A
PlatformResearch model, plus lip-sync features inside ByteDance's creation apps
DeveloperByteDance Intelligent Creation
CategoryVideo
Release DateFeb 2025
Latest UpdatedAug 2025
Website Visits17.8K
Website Global Rank1.4M
API AvailabilityN/A

Best for

The users, tasks, and scenarios where this tool fits best.

Users

  • AI video creators
  • Filmmakers and animators
  • Content marketers
  • AI researchers

Tasks

  • Talking avatar videos
  • Singing performance clips
  • Video-driven animation
  • Text-guided action control
  • Multi-character scenes

Scenarios

  • A creator has one good photo and no budget for a shoot
  • A studio wants to preview a scene before production
  • A brand turns a static hero image into motion
  • An indie musician needs a performance visual
  • A researcher compares methods

Key features

Single-Image Full-Body Animation

OmniHuman starts from one image, not a rig, a motion-capture suit or a video of the actor. It accepts any aspect ratio and any body proportion, so a face close-up, a waist-up portrait and a head-to-toe shot all work without cropping. The body moves as one piece rather than splitting into a floating head over a still torso. For creators, that means the shot you already have is often enough to begin.

Audio-Driven Motion Beyond Lip-Sync

The model reads an audio track and produces more than moving lips. This audio-driven talking head moves the whole body: speech drives gestures, posture and small idle movements that fit the rhythm of the voice. Singing works too, including high notes and the pauses between phrases, and the motion shifts with the music style. This is the part that separates OmniHuman from a plain lip-sync filter, which only ever moves the mouth.

Video and Combined Driving

Because the model trains on mixed motion signals, it does not stop at audio. It can follow a reference video to copy specific body actions, and it can blend audio with video to control details like a particular gesture while the voice drives the delivery. That flexibility comes from the training approach, where motion conditions are mixed rather than split into separate specialized models.

Dual-System Reasoning in OmniHuman-1.5

The 1.5 version adds a reasoning step that plans motion before it renders. A Multimodal Large Language Model reads the image, the audio and any text prompt, then writes a structured plan of what the character should do and when. The renderer follows that plan, so a line about reading a letter becomes a sequence of reach, open and look, not a random gesture. The team calls this pairing System 1 and System 2, and borrows the terms from the psychology of fast and slow thinking.

Text-Guided Control and Camera Work

You can write a prompt to steer the scene. Prompts in the demos cover camera moves like a slow pan or a handheld shot, plus actions such as turning to face the lens or reaching toward it. The model keeps audio sync while it follows the instruction, so the character still mouths the right words as the camera moves. For anyone planning a shot, that turns a text line into a first draft of the frame.

Multi-Character and Non-Human Subjects

OmniHuman-1.5 handles scenes with more than one person by sending each audio track to the right character in the same frame. Group dialogue and ensemble shots work without cutting between separate clips. The model also covers stylized inputs, from cartoons and 3D characters to real animals, and it matches the motion to each subject's own style rather than forcing a human template onto it.

Long Video Generation

The 1.5 model generates clips over a minute long with continuous camera movement and complex interaction, which is well past the few-second loops that many avatar tools stop at. The team's own demonstrations show dynamic motion across that length rather than a static pose that slowly drifts. Longer clips matter for storytelling, where a scene needs to breathe instead of resetting every few seconds.

Pros and cons

Pros

  • Full-body animation from a single image, so there's no motion-capture gear and no actor on set
  • Audio, video and text driving in one model, which covers talk, song and reference motion
  • Accepts any image ratio and body proportion without cropping the subject first
  • Works across cartoons, 3D characters and animals, not just photos of real people
  • OmniHuman-1.5 plans motion with reasoning, so actions fit the meaning of the audio

Cons

  • No public service or download, so there's no way to sign up and run it yourself today
  • No published pricing, since the team hasn't released it as a paid product
  • No official API, which blocks developers from building it into their own tools right now
  • Strict character screening in the apps where it ships means stylized or angled photos can be rejected
  • Results lean on the quality of the source image, so a low-resolution photo drags the output down

Frequently asked questions

Not as a standalone product. The research team states that it does not offer services or downloads anywhere and runs no social accounts for the project. Lip-sync features built on the model have appeared inside ByteDance's own creation apps, so that's the practical way to try it, but there is no public sign-up for OmniHuman itself.

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